The Unofficial Elder Scrolls Pages (UESP) (2024)

Puzzles are found in a variety of dungeons in Skyrim and Solstheim, most commonly Dwarven and Nordic ruins. Most puzzles require you to find the correct arrangement of totem symbols (bear, dragon, hawk, fox, moth, owl, snake, whale, and wolf) using nearby clues, riddles found in books, or carvings found on dragon claws. Others will require you to enter a correct sequence using buttons or kinetic resonators.

Contents

  • 1 Puzzle Types
    • 1.1 Dragon Claw Switch
    • 1.2 Glowing Stones
    • 1.3 Kinetic ResonatorDG,DB
    • 1.4 Sliding BraziersDG
    • 1.5 Spinning Symbol/Rune Totems
  • 2 Notes
  • 3 Bugs

Puzzle Types[edit]

Dragon claw puzzle

Dragon Claw Switch[edit]

Found in: Bleak Falls Barrow, Dead Men's Respite, Folgunthur, Forelhost, Korvanjund, Reachwater Rock, Shroud Hearth Barrow, Skuldafn, Vahlok's Tomb, Valthume, and Yngol Barrow
Description: These large, ornate doors feature three rotating rings with carved totem symbols. The doors are found in Nordic ruins, at the end of a wide hallway decorated with carved murals. Activating the rings on the door causes them to rotate, showing the next symbol.
Solution: The rings must be turned so that the correct sequence of totems is displayed. When the corresponding dragon claw is inserted into the slot on the door, the door will open, allowing passage into the next area.
Notes: The correct sequence of symbols can be seen on each dragon claw when viewed in your inventory.

Three out of nine different totem symbols will appear on dragon claw puzzle doors: Bear, Dragon, Hawk, Fox, Moth, Owl, Snake, Whale, and Wolf. Each individual door is opened by a specific dragon claw, usually found in an earlier area in the same dungeon or given to you by an NPC. Some doors may be trapped, so be prepared to move out of the way in case you have solved the puzzle incorrectly.

BearDragonHawkFoxMothOwlSnakeWhaleWolf

Glowing Stones[edit]

Found in: Ustengrav
Description: Three rounded stones are found in a staggered row in front of a portcullis gate. The stones glow red and making a chiming noise when you stand close to them. When all three stones are active, the portcullis opens for a few seconds.
Solution: You must use the Whirlwind Sprint shout to move quickly enough to pass under the portcullis before it closes.
Notes: This puzzle only needs to be completed once; as soon as you have passed through successfully, the gate will remain open.

Timing your run past these stones can be tricky. You will likely need to sprint past the stones, then use Whirlwind Sprint to move under the portcullis. If you fail to pass under the portcullis gate before it slams shut, the puzzle will reset and you will have to try again.

A kinetic resonator

A tonal lock

Kinetic ResonatorDG,DB[edit]

Found in: ArkngthamzDG and FahlbtharzDB
Description: You will see four small blue orbs set in paddle-like extensions on a metal pole. The orbs will spin around the pole when activated.
Solution: Activating the orbs on the paddles will activate the resonator. When several kinetic resonators are combined into a tonal lock, the resonators must be activated in the correct order to solve the puzzle and open the corresponding gate.
Notes: This puzzle only needs to be solved once; the gate will remain open after you complete it the first time.

Pay close attention to any clues you are given when solving tonal locks; activating the resonators in the wrong order may set off a trap or may cause one or more Dwarven automatons to attack. When the incorrect solution is entered, the puzzle will reset, allowing you to try again.

Sliding braziers puzzle

Sliding BraziersDG[edit]

Found in: Dimhollow CavernDG
Description: You will see a few braziers on what appears to be a large, circular, maze-like track carved into the ground. When the puzzle is started, a line of purple flames will fill the track up to the first brazier.
Solution: You must push each brazier so that the purple flame is carried along the track and forms a circuit.
Notes: If the flames do not progress after you have moved a brazier, move it to another position and try again.

Found only in Dimhollow Cavern during the quest Awakening, this puzzle requires you to form a circuit of the purple flames on the floor. The puzzle is activated by pressing the button in the center of the large round platform. Once the flames have appeared, you can activate the braziers to push them along the track. There are no traps associated with this puzzle, so if you tried a movement that did not work, simply push the brazier to another position on the track until more of the purple flames appear on the track.

Spinning symbol

The spinning stone puzzle in the Karthspire

Spinning Symbol/Rune Totems[edit]

Found in: Karthspire (Akaviri variant), Nordic ruins, rare occurrences outside
Description: You will see waist-high stone pillars (usually in groups of three or more); the pillars have three faces, each carved with an animal totem. When the pillar is activated, it will rotate to show the next face.
Solution: Each pillar in the area must be rotated so that the correct series of symbols is showing. When the pillars are turned correctly, you can usually activate a nearby switch in order to open a gate, lower a bridge, or activate another element of the dungeon.
Notes: Pay attention to other pillars in the area; in some puzzles, rotating one pillar will cause the others to rotate as well.

A very common sight in Nordic ruins, these pillars feature three totem symbols: Hawk, Snake, and Whale. It is usually easy to deduce which symbols must be showing on the pillars to complete the puzzle (there are often corresponding carvings on nearby walls or statues, or clues in a journal related to the dungeon). The pillars are typically set in alcoves and must be turned so the correct symbol faces outward. Some are located in more open areas, however, so if you are unsure which way the correct symbol must be facing on the pillar, check the base of the pillar for a triangular arrow and make sure the symbol you want is facing that arrow.

Pillar puzzles are often trapped; after you have attempted to solve the puzzle, look around the room for trap sources (such as holes for darts or spears) before activating the corresponding switch. If you have entered the wrong solution, avoid any traps that fire and try again.

Hawk/Eagle Stone (see notes)Snake StoneWhale Stone

Notes[edit]

  • The book Notes on Yngol Barrow refers to the bird symbol as Eagle rather than Hawk.
  • The books Of Fjori and Holgeir and Notes on Yngol Barrow have clues to the deciphering of Stone Totem puzzles in certain locations.

Bugs[edit]

  • The rings of the dragon claw switch may not rotate, or the door may not open after the correct combination is set. Possible fixes are:
    • Save and then immediately load that save.
    • Load either the auto-save from the entrance, or a save from before you entered.
    • Exit the location, save, and load that save.
    • "Reset" the door by selecting the right combination and try the claw, then turn each ring once and try the claw again. Do this until the correct combination re-appears and try again.
    • The Unofficial Elder Scrolls Pages (UESP) (20) Type tcl into the Console to clip through the door. Reenter the code once past. Note that unlock will not work.
    • Clear the hard drive cache.
The Unofficial Elder Scrolls Pages (UESP) (2024)

FAQs

What genre is the Elder Scrolls? ›

The Elder Scrolls games are action role-playing games and include elements taken from action and adventure games.

Where is Oblivion set? ›

Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

When did Oblivion come out on ps3? ›

A PlayStation 3 version of Oblivion was released on March 20, 2007, in North America, and April 27, 2007, in Europe, following delays similar to those for the Xbox 360 release.

What platform is Elder Scrolls IV Oblivion on? ›

The Elder Scrolls IV: Oblivion is a Role Playing game developed by Bethesda Softworks that can be played on Windows, PC (Steam), Xbox 360, PlayStation 3.

Is Skyrim low or high fantasy? ›

Often, high fantasy will indulge in all manner of monsters and non-humans (The Witcher, anyone?). We might find intelligent dragons like in The Elder Scrolls: Skyrim, or fight armies of orcs like in The Lord of the Rings.

What culture is Elder Scrolls based on? ›

Skyrim - which is predominantly occupied by Nords, is heavily influenced by Scandinavian Culture. The landscape is also very Scandinavian, But we see all other races in Skyrim as well. Imperials, for example, are influenced by Romans.

Why was Oblivion changed to M? ›

The pertinent content causing the change in the ESRB rating involves more detailed depictions of blood and gore than were considered in the original rating of the game (the game already carried a Blood and Gore content descriptor), as well as the presence in the PC version of the game of a locked-out art file that, if ...

Is Skyrim on Earth? ›

The game is set 200 years after the events of Oblivion and takes place in Skyrim, the northernmost province of Tamriel, a continent on the planet Nirn. Its main story focuses on the player's character, the Dragonborn, on their quest to defeat Alduin the World-Eater, a dragon prophesied to destroy the world.

Are they going to remake Oblivion? ›

Those who have been hoping for a The Elder Scrolls IV: Oblivion remake can get ready as one will be arriving in 2025 and it will be completely free.

How many hours of gameplay is Oblivion? ›

When focusing on the main objectives, The Elder Scrolls IV: Oblivion - Game of the Year Edition is about 32 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 175 Hours to obtain 100% completion.

What year is Morrowind set in? ›

Morrowind takes place in 3E 427, where players assume the role of a reincarnated hero. Their goal is to save the world from a godlike being spreading disease and death throughout the land.

Can you go to Morrowind in Oblivion? ›

If you use the transport mod that comes with it, you can play through Oblivion and Morroblivion on the same save. And if you use a mod like my ArmoryLab for Morroblivion ( https://www.nexusmods.com/oblivion/mods/49847/ ) you can go back and forth between Cyrodiil and Morrowind pretty easily.

Are there dragons in Elder Scrolls Oblivion? ›

There are no dragons in Oblivian accept for Marten Septim's apotheosis at the end, which was such a great spoiler for me, that I quit playing it.

Are Skyrim and Oblivion connected? ›

The Elder Scrolls V: Skyrim followed in November 2011 to critical acclaim. The game is not a direct sequel to its predecessor, Oblivion, but instead takes place 200 years later, in Tamriel's land of Skyrim. Three expansion sets, Dawnguard, Dragonborn and Hearthfire, have been released.

Is the Elder Scrolls an MMO? ›

The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. The game is a part of the Elder Scrolls series.

Is Skyrim dark fantasy or high fantasy? ›

The original Elder scrolls morrowind , Oblivion and Skyrim is a dark fantasy games.

Is the Elder Scrolls part of D&D? ›

The Elder Scrolls and Middle-Earth have nothing in common with D&D really, because D&D is a rule set, not a setting. Yes D&D has settings that could be compared to both, but it is not in itself a setting. D&D has no real lore, there is no D&D universe, and there is no D&D canon.

What type of game is Elder Scrolls Skyrim? ›

The Elder Scrolls V: Skyrim is a fantasy action role-playing game, playable from either a first or third-person perspective. The player may freely roam over the land of Skyrim, an open world environment based on Scandinavia consisting of wilderness expanses, dungeons, caves, cities, towns, fortresses, and villages.

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